Activate

Base Class: Attribute

Derived Classes: None

Description

Activate attribute When assigned to features in a particular loadcase, activate attributes make the elements meshed on those features active for that loadcase and subsequent loadcases. Note that all elements are created initially active, so activate attributes can only be used after a prior assignment of a deactivate loadcase. Incremental construction can be modelled by making all elements initially inactive, and then progressively assigning activate attributes over several loadcases Tunneling can be modelled by making all elements initially active, and progressively assigning deactivate attributes over several loadcases

Available Functions: None

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