Add a quadrilateral to a specified section of this beam. The quadrilaterals, when added together, make up the shape of the section
| lowerLeftZ | double | Z coords of corner 1 of one quadrilateral section of cross-section | 
| lowerLeftY | double | Y coords of corner 1 of one quadrilateral section of cross-section | 
| upperLeftZ | double | Z coords of corner 2 of one quadrilateral section of cross-section | 
| upperLeftY | double | Y coords of corner 2 of one quadrilateral section of cross-section | 
| upperRightZ | double | Z coords of corner 3 of one quadrilateral section of cross-section | 
| upperRightY | double | Y coords of corner 3 of one quadrilateral section of cross-section | 
| lowerRightZ | double | Z coords of corner 4 of one quadrilateral section of cross-section | 
| lowerRightY | double | Y coords of corner 4 of one quadrilateral section of cross-section | 
| NewtonCotes12 | optional integer | number of Newton-Coates integration points in Z direction (default =0) | 
| NewtonCotes14 | optional integer | number of Newton-Coates integration points in Y direction (default =0) | 
| section | optional integer | Index of section to which the quad should be added (e.g. for linear tapered, 0 for first end, 1 for second end); default is 0 | 
| quadType | optional string | string describing how this quad was defined | 
| Return value | Pointer to this object | Allows multiple function calls to be chained together | 
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